Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by peacegiverman · Aug 23, 2013 at 06:47 AM · coroutinewwwyield

Loading files via WWW class and Unity hangs for a few seconds if I use coroutines. If I don't, it works perfectly. What is going on?

So, I'm reading audio files from my hard drive using WWW and I'd like the rest of the game to keep going while the files are loading. I try to use coroutines to prevent hangups, but they actually make my game hang until all the files are loaded. And if I don't use them, it seems to work without glitches.

Can anyone explain what is going on? Why is the game hanging when I'm yielding?

Here are some code snippets.

With a coroutine

 void Start()
 {
     Debug.Log("Reading Files...");
     var audioFiles = Directory.GetFiles("audio", "*.ogg");
     
     StartCoroutine(AddAudioFiles(audioFiles));
 }

 IEnumerator AddAudioFiles(string[] files)
 {
     foreach(var file in files)
     {
         Debug.Log("Begin loading url file");
         WWW www = new WWW("file://"+file);
         
         yield return www;
         
         var clip = www.audioClip;
         
         clips.Add(www.audioClip);
     }
 }

Without a coroutine (just remove the yield)

 void Start()
 {
     Debug.Log("Reading Files...");
     var audioFiles = Directory.GetFiles("audio", "*.ogg");
     
     AddAudioFiles(audioFiles);
 }

 void AddAudioFiles(string[] files)
 {
     foreach(var file in files)
     {
         Debug.Log("Begin loading url file");
         WWW www = new WWW("file://"+file);
         
         var clip = www.audioClip;
         
         clips.Add(www.audioClip);
     }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ShadoX · Aug 23, 2013 at 09:17 AM 0
Share

Not sure if this is of any help (perhaps you're already doing this, I'm not that good at C#), but have you looked into Threads? http://msdn.microsoft.com/en-us/library/aa645740(v=vs.71).aspx

avatar image peacegiverman · Aug 23, 2013 at 12:10 PM 0
Share

Well I can't use threads with WWW, since it's part of the Unity API, but that's not the problem. WWW is asynchronous, but when I yield it blocks the main thread completely, which shouldn't happen.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by appearance · Aug 23, 2013 at 08:31 AM

Try this: (Im not sure but this may have different effect)

 void Start()
 {
     Debug.Log("Reading Files...");
     var audioFiles = Directory.GetFiles("audio", "*.ogg");
      
     StartCoroutine(AddAudioFiles(audioFiles));
 }
      
 IEnumerator AddAudioFiles(string[] files)
 {
     Debug.Log("Begin loading url file");
     foreach(var file in files)
     {
         yield return StartCoroutine (LoadAudioFile (file));
     }
 }
 IEnumerator LoadAudioFile (string url) {
     WWW www = new WWW ("file://" + url);
     yield return www;
     var clip = www.audioClip;
     clips.Add (clip);
 }
 
 
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image peacegiverman · Aug 23, 2013 at 08:59 AM 0
Share

Nope. It still hangs.

avatar image appearance · Aug 23, 2013 at 09:26 AM 0
Share
 IEnumerator AddAudioFiles (string[] files) {
     foreach (var file in files) {
         StartCoroutine (LoadAudioFile (file));
     }
 }

avatar image peacegiverman · Aug 23, 2013 at 12:04 PM 0
Share

It's the same. Still no improvement. I also tried setting www.threadpriority to ThreadPriorty.Low, but that didn't help either.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to yiled a try/catch block? 2 Answers

Yield Problems 2 Answers

How to set timer for WWW helper? 1 Answer

yield return WWW stops Coroutine? 0 Answers

yield return request never returns 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges