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Question by
goten000023 · Mar 09, 2015 at 08:46 PM ·
c#animationanimatornoobfirst person shooter
why does the position change when using the animator
well i made some fps animations and i want to play them using the "Animator" but i have to make them not legacy so it screws with the position of the animation. is there a why to fix this?
Comment
Is there a Position key frame that is controlling this? If there is, just remove the position key frame.
i can use animation.Play to play the animations just fine
Are you turning "Apply Root $$anonymous$$otion" off in the prefab/gameObject animator inspector?