- Home /
How to get a force from acceleromoters instead of angle?
Hello,
I'm trying to make my character jump based on how hard the player jerks their phone upwards. (Think Kirby tilt and tumble). The trouble is, the accelerometer data seems to just be the angle of the phone's tilt. It doesn't go down if the phone is held steady.
Is there something better I should be using?
Comment
Your answer
Follow this Question
Related Questions
Unity3D cross-platform input wireless 1 Answer
why cant I get android accelerometer working in two planes? 3 Answers
[Accelerometer] Problem with the Reference code Snippet 0 Answers
Pc to android conversion (input),Unity3D input conversion 2 Answers
Android tilt controls - taking player direction into consideration 2 Answers