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Question by blamethedogs · Dec 30, 2014 at 03:53 AM · controllerwalkingxbox

Hi, Could someone tell me why this is reversed?

Okay, so this is my footsteps script. Whenever the player is walking in any direction the footstep audio clip is meant to be played while they're walking. For some reason the opposite occurs, whenever the player is stationary the audio clip is playing, and while they're walking the clip doesn't play. I'm not sure why this is happening.

Here's my code:

 #pragma strict
 
 var Walking : AudioClip;
 var Running : AudioClip;
 var PlayerIsWalking : boolean;
 
 function Update () {
 
      if (Input.GetAxis("Horizontal") < 0 || Input.GetAxis("Horizontal") > 0 ||
           Input.GetAxis("Vertical") < 0 || Input.GetAxis("Vertical") > 0)
      {
         PlayerIsWalking = true;
      }
      else
      {
         PlayerIsWalking = false;
         Debug.Log("NOT MOVING");
      }
      
      if (PlayerIsWalking)
      {
          WalkingAudio();
      }
 }
 
 function WalkingAudio () {
     audio.clip = Walking;
     audio.Play();
     Debug.Log("WALKING");
 }
 
 
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avatar image diamondpick · Dec 30, 2014 at 04:58 AM 0
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You're not stopping the audio when idle. Also, you should enclose your multiple ORs for readability in lines 9-10 :)

avatar image Umresh · Dec 30, 2014 at 07:54 AM 0
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Audio starts playing like in update function when you walking bool is false it continues to play.

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Answer by Umresh · Dec 30, 2014 at 07:55 AM

Try this code

       if (PlayerIsWalking)
       {
           WalkingAudio();
       }
       else
             notWalking();
  }
  
  function WalkingAudio () {
      audio.clip =Walking;
      if(!audio.isPlaying)
      audio.Play();
      Debug.Log("WALKING");
  }
  
  function notWalking()
  {
          audio.Stop();
  }
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avatar image blamethedogs · Dec 30, 2014 at 02:37 PM 0
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This works! Thanks for the information everyone.

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