Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sandstorm84 · Oct 02, 2011 at 09:45 AM · transformvertexselectfaceingame

Select a face of an object ingame

Hi!

I'm looking for a way to select individual faces/vertices in a mesh, based on my mouse position ingame, and then manipulate their coordinates. The idea in my project, is to increase or decrease the vertex/face distance in a given direction, from the world center.

Here's the code I have so far:

 function OnMouseOver(){
        if (Input.GetMouseButton(0)) {
            // need code to select nearest Vertex of my mouse here.
            //GameObject.Find("Sphere").??
         }
 }

I have done some searching, and similar questions have been asked in here, but they were not replied (and it is a long time ago), therefore I decided to ask again :)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sandstorm84 · Oct 02, 2011 at 08:34 AM 0
Share

$$anonymous$$ind of like the unity tools for shaping terrain: http://unity3d.com/support/documentation/Components/terrain-Height.html

I want to achieve a similar effect on a sphere object.

3 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by save · Oct 02, 2011 at 09:48 AM

Have a look at the Sculpt Vertices in the procedural examples. From there you'll figure out what to do.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kilometers · Nov 23, 2011 at 02:41 AM 0
Share

This seems to not work with Unity anymore (I'm making assumptions because the menu on the website says Unity 2). The scripts don't load for me :\ Ins$$anonymous$$d it says that the scripts are missing for the gameobject. $$anonymous$$uch appreciated if you or anyone else has a tip.

avatar image
0

Answer by Sandstorm84 · Oct 02, 2011 at 10:24 AM

Wow excellent breadcrumb! Thank you! :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Sandstorm84 · Oct 02, 2011 at 10:24 AM

Wow, excellent breadcrumb! :) Thank you!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to successfully transform local mesh vertex coordinates into world coordinates? 1 Answer

Vertex transformation - MissingFieldException error 2 Answers

How to get to know a mesh' faces normals? 0 Answers

How to transform ARFace with Arsessionorigin? 0 Answers

Vertex color by face 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges