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Question by Chris12345 · Mar 22, 2013 at 02:12 PM · itweennull

itween add null checker

how can i add null to this script to see if a object has been destroyed?

 public static void Stop(GameObject target, string type)
     { Component[] tweens = target.GetComponents(typeof(iTween));
     foreach (iTween item in tweens){ string targetType = item.type+item.method;
     targetType=targetType.Substring(0,type.Length);
     if(targetType.ToLower() == type.ToLower()){ item.Dispose(); } } }
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avatar image sdgd · Mar 22, 2013 at 02:14 PM 0
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oiiiii

format your code please

you have 1010101 on the top

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Answer by sdgd · Mar 22, 2013 at 02:28 PM

BTW your code was very bad written so I had to re edit it to even see what's going on

next time I'll leave the down vote

I removed it as you did help me help your self

 public static void Stop(GameObject target, string type){
     if (target == null){
         return;
     }
     Component[] tweens = target.GetComponents(typeof(iTween));
     foreach (iTween item in tweens){
         string targetType = item.type+item.method;
         targetType=targetType.Substring(0,type.Length);
         if(targetType.ToLower() == type.ToLower()){
             item.Dispose();
         }
     }
 }



all you need to enter is

after the start of your function

         if (target == null){
             return;
         }

else you would wrap whole your inside of function in to:

         if (target != null){
             // your code you need
         }
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avatar image Chris12345 · Mar 22, 2013 at 02:31 PM 0
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Thank you so much i have been working on this for days, you just saved my life:)

avatar image Chris12345 · Mar 22, 2013 at 03:42 PM 0
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ok i tried the code and it stopped giving me the error, but it is messing up my itween functions on some objects that do not get deleted.

avatar image Chris12345 · Mar 22, 2013 at 06:25 PM 0
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I solved this error and everything is working great.:)

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