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Converting legacy animation to mechanim
Hi,
Just a quick question, is there a tutorial out there showing how to convert legacy animation to mechanim animation?
I am able to find tutorials to retarget old legacy models, or showing how to use old legacy animation with mechanim model, but can't seems to find a legacy animation to mechanim convert tutorial.
Is that doable in Unity?
Thanks, Alex
Answer by clunk47 · Mar 13, 2014 at 04:44 PM
Just do the opposite of THIS.
If you want to take this further you'll need this
http://docs.unity3d.com/$$anonymous$$anual/ScriptingRoot$$anonymous$$otion.html
which will hopefully enable you to create root motion from an "In-Place" animation.
This worked for me. Just make sure you add the animation to the animator AFTER you change it from Legacy.
Answer by tangwentian · May 04, 2016 at 07:45 AM
Selcet the fbx -> Import Setting - > Inspector -> Switch to Rig tag -> change Animation Type from General to Legacy.
Copy the anim.
Done !
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