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Terrain in an RTS style game
We are creating an RTS style game. Is it possible to use a tileable texture for our terrain, then use alpha maps to display a sort of "path"?
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Unity's terrain have 4 layers of different textures you can use - that should be quite enough for an RTS game in my opinion - I don't suppose you'll have a snowy-grassland-desert-swamp. :)
There's no official 'road' system in Unity yet - or a proper decal system at all - but you might want to look at the asset store if you really need it.
Answer by Statement · Dec 12, 2011 at 10:37 AM
I haven't tried them myself, but there are also seemingly nice middleware like EasyRoads 3D or Six times nothing's Road Path Tool. I'm leaving this as an alternative to alpha maps.