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Question by
DynamicPrgm · Mar 21, 2013 at 10:06 PM ·
networkinginstantiatemultiplayerfpsphoton
Photon Networking Instantiating Problem
I have a game using Photon Networking, and It consists of a custom character controller being instantiated on a beach when a room is made or when joining a room. The problem is, the client connects to the server, and there are 2 players on the creator of the rooms client, and only one controlled by the later conector not in existence on the client's view of the room. What should I do to fix this?
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I got the same problem, would love to see it solved!
The code should be correct. You also happen to have trouble with movement?