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Question by MMDCLXVI · Nov 18, 2012 at 05:12 PM · particles

Enable/Disable of Particles through script

I'm pretty sure that this is the what I'm trying to do is bead easy, but I can for my life figure it out. I'm trying to to make a trigger that when the player enters will enable a flame particle to appear. Now I don't know much about scripting, to be honest I'm really weak at scripting, but I'm sure that getting a particle (and or game-object) to appear when the player enters a trigger isn't hard at all. SO any help anyone can give would be great. Thanks.

Additionally I'm using Unity Script.

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Answer by chelnok · Nov 19, 2012 at 01:38 PM

If you are have Particle System component in your gameobject, you can use Play(), Stop(), Pause().

This is what you need in your js-file:

 function OnTriggerEnter (other : Collider) {
     transform.particleSystem.Play();
 }
 
 function OnTriggerExit (other : Collider) {
     transform.particleSystem.Stop();
 }


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avatar image brantmeier · Jan 03, 2014 at 02:38 AM 0
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Unnecessary parenthesis on line 6.

avatar image chelnok · Jan 03, 2014 at 05:24 PM 0
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thanks, fixed. ..actually it wasnt parenthesis, but semicolon two times like this: ;; But that was what you meant, right :)

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