Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alinhaidu · Aug 06, 2013 at 02:29 AM · triggertags

OnTriggerStay weird behaviour

Can somebody pleas take a look at this script ?`using UnityEngine; using System.Collections;

I'm trying to use it - it works, but i get the prints (e.g. ("Something went wrong. Where is the player?");) like three times per F key released. What did i do wrong ? Thanks in advance guys.

 using UnityEngine;
 using System.Collections;
 
 public class EnterExit : MonoBehaviour {
     
     
     public Drivetrain Drivetrain;
     public CarController CarController;
     public SoundController SoundController;
     public  GameObject Car;
     public  GameObject ExitPoint;
     public  GameObject CarCamera;
     public  GameObject Player ;
     public  GameObject PlayerCamera;
 
     public string PlayerState;
     bool IsPlayerInCar;
     bool IsPlayerInTrigger;
     // Use this for initialization
 void Start () {
     CarController  = GetComponent (typeof (CarController)) as CarController;
     SoundController  = GetComponent (typeof (SoundController)) as SoundController;
     IsPlayerInTrigger = false;
     IsPlayerInCar = false;
     }
 
     
 void OnTriggerStay(Collider Player) {
         if(Player.tag=="Player") {
     IsPlayerInTrigger = true;
         }
     }
 void OnTriggerExit(Collider Player) {
     
         if(Player.tag=="Player") {
     IsPlayerInTrigger = false;
         }
     }
 
 void LateUpdate () {
 
     if (Input.GetKeyUp(KeyCode.F)) {
         if (!IsPlayerInCar && !IsPlayerInTrigger) {
             print ("Something went wrong. Where is the player?");
 
             }
             
         if (!IsPlayerInCar && IsPlayerInTrigger) {
             EnterCar();
             }
             
         if (IsPlayerInCar && !IsPlayerInTrigger) {
             ExitCar();
         }
         if (IsPlayerInCar && IsPlayerInTrigger) {
             print ("Something went wrong(Maybe ExitPoint not set right)");
         }
             
     }
         if (IsPlayerInCar) {
             PlayerState = "In Car";
         }
         if (!IsPlayerInCar) {
             PlayerState = "Not in Car";
         }
         if (IsPlayerInTrigger) {
             PlayerState = "In Trigger";
             }
             
         if (!IsPlayerInTrigger) {
             PlayerState = "Out of Trigger";
             }
     }
 
                 
  void EnterCar () {
 
                 PlayerCamera.camera.enabled = false;
                 PlayerCamera.gameObject.GetComponent<AudioListener> ().enabled = false;
                 Player.gameObject.transform.parent = ExitPoint.transform;
                 Player.transform.localPosition = new Vector3(0,20,0);
                 Player.transform.localRotation = new Quaternion(0,0,0,0);
 //                Player.gameObject.SetActive(false);
                  Player.gameObject.GetComponent<CharacterMotor>().enabled = false;
                 CarController.enabled = true;
                 Drivetrain.enabled = true;
                    CarCamera.gameObject.GetComponent<Camera> ().enabled = true;
                    CarCamera.gameObject.GetComponent<AudioListener> ().enabled = true;
                    CarCamera.gameObject.GetComponent<MouseOrbit> ().enabled = true;
                 IsPlayerInCar = true;
                 SoundController.EngineOn = true;
 }
     
             
  void ExitCar () {
              
                 CarController.brake = 999;
                 CarController.enabled = false;
                 Drivetrain.enabled = false;
                 CarCamera.camera.enabled = false;
                    CarCamera.gameObject.GetComponent<Camera> ().enabled = false;
                    CarCamera.gameObject.GetComponent<AudioListener> ().enabled = false;
                    CarCamera.gameObject.GetComponent<MouseOrbit> ().enabled = false;
                 PlayerCamera.gameObject.GetComponent<AudioListener> ().enabled = true;
                 PlayerCamera.gameObject.GetComponent<Camera> ().enabled = true;
                 Player.transform.localPosition = new Vector3(0,0,0);
                 Player.gameObject.transform.parent = null;
                 Player.transform.localRotation = new Quaternion(0,0,0,0);
 //                Player.gameObject.SetActive(true);
                  Player.gameObject.GetComponent<CharacterMotor>().enabled = true;
                 IsPlayerInCar = false;
                 SoundController.EngineOn = false;
 
 }         
     
 }
         
     
 
 //void OnGUI ()
 //    {
 //        
 //        GUI.color = Color.black;
 //        GUI.Label (new Rect (5, 220, 1024, 300), "Current Player State =  " + PlayerState);
 //    }
 //}
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How do i make a text box appear on screen after a chest has been opened? 3 Answers

A simple problem with scripts 1 Answer

Sliding door animation question. 3 Answers

Terrain doesn't collide with my mesh 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges