Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by D3m0nE · Mar 21, 2013 at 07:45 PM · animationmecanimplayrun

[Mecanim] How To Play Animation?

Hello Everyone i want to know how i can play Animation in Mecanim

At this moment i use this code

 using UnityEngine;
 using System.Collections;
 
 // Require these components when using this script
 [RequireComponent(typeof (Animator))]
 [RequireComponent(typeof (CapsuleCollider))]
 [RequireComponent(typeof (Rigidbody))]
 public class BotControlScript : MonoBehaviour
 {
     [System.NonSerialized]                    
     public float lookWeight;                    // the amount to transition when using head look
     
     public float animSpeed = 1.5f;                // a public setting for overall animator animation speed
     public float lookSmoother = 3f;                // a smoothing setting for camera motion
     public bool useCurves;                        // a setting for teaching purposes to show use of curves
 
     private Animator anim;                            // a reference to the animator on the character
     private AnimatorStateInfo currentBaseState;            // a reference to the current state of the animator, used for base layer
     private CapsuleCollider col;                    // a reference to the capsule collider of the character
     
 
     static int idleState = Animator.StringToHash("Base Layer.Idle");    
     static int locoState = Animator.StringToHash("Base Layer.Locomotion");            // these integers are references to our animator's states
 
     void Start ()
     {
         // initialising reference variables
         anim = GetComponent<Animator>();                      
         col = GetComponent<CapsuleCollider>();                
         if(anim.layerCount ==2)
             anim.SetLayerWeight(1, 1);
     }
     
     
     void FixedUpdate ()
     {
         float h = Input.GetAxis("Horizontal");                // setup h variable as our horizontal input axis
         float v = Input.GetAxis("Vertical");                // setup v variables as our vertical input axis
         anim.SetFloat("Speed", v);                            // set our animator's float parameter 'Speed' equal to the vertical input axis                
         anim.SetFloat("Direction", h);                         // set our animator's float parameter 'Direction' equal to the horizontal input axis        
         anim.speed = animSpeed;                                // set the speed of our animator to the public variable 'animSpeed'
         anim.SetLookAtWeight(lookWeight);                    // set the Look At Weight - amount to use look at IK vs using the head's animation
         currentBaseState = anim.GetCurrentAnimatorStateInfo(1);    // set our currentState variable to the current state of the Base Layer (0) of animation
 
 }
 }

i have Run Animation and Walk Animation and WalkBack how i can play These Animation? What is the Code To Play It

alt text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by aipash20 · Jul 26, 2013 at 05:44 PM

You need to spell locomotion properly, as the code is looking for "Locomotion" not locomation. I assume your "Idle" works. I see this is an old question, but in case someone else has the same issue, check your spelling in Mechanim and make sure it matches the provided scripts.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Running an animation completely before transitioning back (Mecanim) 2 Answers

MecAnim turn animations not complete. 0 Answers

Mecanim system - character starts to float 0 Answers

Mecanim root motion 1 Answer

Mecanim animation auto playing when "Play Automatically" not checked? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges