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Question by Vel_1828 · Apr 27, 2015 at 08:34 AM · collisionraycasttrigger

DontGoThroughThings vs Triggers

I'm using the DontGoThroughThings script for my projectiles (http://wiki.unity3d.com/index.php?title=DontGoThroughThings) but they hit trigger colliders, which should not occur (arrows hitting pickups and so on).

How do I prevent these collisions?

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Answer by siaran · Apr 27, 2015 at 09:12 AM

Put your trigger colliders on the IgnoreRaycast layer, or some other one that is ignored with the LayerMask in that script.

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