Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Drewson · Dec 18, 2014 at 10:42 PM · physicsshadowsmayasettingsunits

When setting up units “correctly” I must change a lot of default settings – can someone explain?

I’m working in Maya, units set to cm, and am bringing in assets at import scale of 1.0. This seems correct – I am using the “Stealth Tutorial” level as a guide – I make a 180cm tall block in Maya and bring it into Unity and it is about the same height as the character in the tutorial level.

However:

1) Shadows at this scale get clipped almost immediately unless I increase the shadow clip plane by a factor of 100

2) Shadows look crappy unless I increase the bias significantly

3) If I drop a Unity primitive into the scene (cube, capsule) it is incredibly tiny – if I scale it to 100 it seems like the “intended” size

4) The third person controller prefab that comes with the editor comes in natively at the small scale, exactly 1% the size of the character from the “Stealth Tutorial”.

5) A gameplay mechanic that I am employing that depends on physics doesn’t work properly at the default (small) scale

If this is a legitimate scale to work at, why do I have to change so many defaults? Why has Unity (the company) provided two character examples at sizes that differ by a factor of 100? I want to move forward, but would love to hear some opinions about if this is really correct, why so many adjustments need to be made to the default settings.

Thanks!

-Andy 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by MrSoad · Dec 18, 2014 at 07:38 PM

The legitimate scale is that of the std Unity cubes and the Unity character controllers. A std Unity cube is 1 meter in diameter and the physics engine will treat it as such. If you go with something 100 times bigger than this then the physics engine will deal with it as though it is a giant, is that what you want?

Are you sure the character from the stealth tutorial that is 100 times bigger is not a model that is 100 times bigger that is then reduced in scale via it's import settings to a normal size?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kiwasi · Dec 19, 2014 at 02:15 AM 1
Share

Based on a difference in sizes it seems unity is treating 1cm in maya as 1m. This would explain the 100 factor. To fix just set you model import scale to 0.01

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do you enable the layer based collision matrix? 1 Answer

Bumpy shadow edges in both the Unity editor, and on Android 0 Answers

Maya to Unity; Texture/Shadow Baking 0 Answers

3ds max & maya units with Unity 3d 1 Answer

Player moving through the building (not blocked by the walls) imported from Maya 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges