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Question by Svarling · Mar 21, 2013 at 02:09 PM · animationimportclips

"model@animationclip" doesn't work as expected

Hi!

I'm trying to find a smart way to handle animation assets between Maya and Unity. I want to have my model/rig as the base file. Let's call it "model".

Then I have multiple animation clips as separate files. model@anim1, model@anim2, model@anim3.

As I've understood Unity should automatically assign the animationclips to the base model? What happens is that i just get a bunch of separate files including meshes, avatar etc. I get A LOT of files to handle.

Is it possible to get a clean database with this setup, like:

  • model

  • mesh

  • avatar

  • @anim1

  • @anim2

  • @anim3

I've tried using .mb files and .fbx.

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