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This question was closed Sep 16, 2013 at 12:53 PM by Fattie for the following reason:

The question is answered, right answer was accepted

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Question by kaini_industries · Sep 16, 2013 at 12:12 PM · audioloopfootsteps

Random footstep sounds not looping

Hi there,

I'm having an issue where a script I have is supposed to loop randomly between four different footsteps sounds when forward is pressed. The problem is that when 'W' is pressed, it plays one of the four clips at random, but won't loop until I release 'W' and press it again.

Any help is appreciated!

 #pragma strict
 
 var Steps : AudioClip[];
 
 function Update() {
 
     if (Input.GetKeyDown(KeyCode.W))
     {
         audio.clip = Steps[Random.Range(0,Steps.length)];
         audio.loop=true;
         if (!audio.isPlaying)
         {    
             audio.Play();
         }
     }
     else (!Input.GetKeyDown(KeyCode.W))
     {
         audio.loop=false;
     }
 }
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avatar image Fornoreason1000 · Sep 16, 2013 at 12:44 PM 0
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try Get$$anonymous$$ey , Get $$anonymous$$ey Down will only return true once, as soon as you press it.

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Answer by kaini_industries · Sep 16, 2013 at 12:47 PM

I solved the issue:

 function Update() {
 
     if (Input.GetKeyDown(KeyCode.W))
     {
         audio.clip = Steps[Random.Range(0,Steps.length)];
         audio.loop=true;
         if (!audio.isPlaying)
         {    
             audio.Play();
         }
     }
     if (Input.GetKeyUp(KeyCode.W))
     {
         audio.Stop();
      }
 
 
 }
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