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Question by pileofdeadninjas · Apr 10, 2012 at 08:36 PM · randomobjectscreate

Creating random objects

So I'm doing a first person thing where you toss trash around the woods and eventually get attacked by a bear...anyway, i want to randomly create trash. I've modeled the different pieces of trash (5 for now, i might add more).

I have the code to create objects on a mouse click attached to the first person controller...

 var newObject : Transform;
 function Update () {
 if (Input.GetButtonDown("Fire1")) {
 Instantiate(newObject, transform.position, transform.rotation);
 }

what do i need to add to make it create random objects?

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Answer by Eric5h5 · Apr 10, 2012 at 08:47 PM

 var trash : GameObject[];
 
 function Update () {
     if (Input.GetButtonDown("Fire1")) {
         Instantiate (trash[Random.Range(0, trash.Length)], transform.position, transform.rotation);
     }
 }
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avatar image gregzo · Apr 10, 2012 at 08:50 PM 0
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Competing with the master!

avatar image pileofdeadninjas · Apr 11, 2012 at 08:41 PM 0
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worked perfect, thanks a lot!

avatar image pileofdeadninjas · Apr 15, 2012 at 06:58 PM 0
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do you know what i could do to throw the trash? I've tried looking it up and can't find anything that i can just add to this script. any thoughts?

avatar image gregzo · Apr 15, 2012 at 07:31 PM 0
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look up AddForce. Your pieces of trash will need a rigidbody.

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Answer by gregzo · Apr 10, 2012 at 08:49 PM

Hi PileOfDeadNinjas!

Is this what you are looking for :

 var variousTrashPrefabs : GameObject[];  //assign all kinds of trashy objects here via the inspector
 function RandomTrash()
 {
     var randomIndex : int = Random.Range(0,variousTrashPrefabs.length);
     Instantiate(variousTrashPrefabs[randomIndex], transform.position, transform.rotation);
 }

???

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