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Why doesn't my bundle build for Mac OS X using Xcode 4.5?
I am using a static library (.a) and writing a wrapper for it, as specified here. I have made sure that all my build settings say 32-bit, as I've read multiple places that 64-bit causes problems. I have created a workspace that includes the library itself and separately a Cocoa Bundle, just like this post suggested. I'm new to Mac programming so I'm sure I'm overlooking something obvious. I do wish there was more in the Unity documentation other than build a bundle.
I am receiving no errors. When I build, the static library in the workspace succeeds and then nothing else builds.
Answer by error0 · Jan 29, 2013 at 09:53 PM
Just to update this thread, I was not including all the required source from the library itself, which was causing the issue.