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Question by Diego89 · Apr 01, 2014 at 12:02 PM · javascriptwebplayer

Webplayer requires multi-click to star?

Hi guys,

I have a bug about the web-player. I have scene(the main menu of my game), offline everything works, I export the game as web-player (Only steamed). On the scene there is only a a title (static text mesh) and a start text mesh with a box collider and this code

 function OnMouseUpAsButton () 
 {
     if (gameObject.name == "Start")
     {
         Application.LoadLevel(4);
     }
 }

As you see super simple. However it doesn't work properly, when the game is online on a site it requires multiple clicks on the start text mesh in order to load the game (I know that is not the dimension because scene 4 is an empty scene with a load asinc function, showing the percentage of the loading).

Do you have any idea why it is doing this?

Thank you.

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Answer by Bunny83 · Apr 01, 2014 at 01:04 PM

Well, if it's a streamed webplayer, have you actually checked if the level has finished streaming? Probably not. The point of a streaming webplayer is that it starts immediately when the first scene is loaded. Every other scene is streamed in the background.

You should use Application.CanStreamedLevelBeLoaded to check is a certain level has finished downloading and can be loaded. If you don't like the whole streaming idea, don't build a streaming webplayer. In this case the webplayer will load all levels before the game starts.

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avatar image Diego89 · Apr 01, 2014 at 01:29 PM 0
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thank you, I wasn't sure about it but you saved me a lot of time

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