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Question by Raymond 2 · Mar 01, 2011 at 06:32 PM · gameobjectifstatement

Check renderer.enabled statement from another object

I want to check if a renderer of an object is enabled (true or false), i know kinda how to do this, but i can't get the final piece done. Here's what i have so far:

if (jump.GameObject renderer.enabled == true)
{
 renderer.enabled = false;
}

I know this code is wrong, and i know it's inside the if statement, but i just don't remember how to do this..

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avatar image Jesse Anders · Mar 01, 2011 at 06:35 PM 0
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What is 'jump'? Can you post the declaration for that variable?

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Answer by Mike 3 · Mar 01, 2011 at 06:34 PM

remove GameObject:

if (jump.renderer.enabled == true)

assuming jump is a reference to your other object

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Answer by Raymond 2 · Mar 01, 2011 at 07:28 PM

Okay for the ones wanting the same thing, this is my final code:

var jump : Transform ;

function Update() { if (jump.renderer.enabled == true) { renderer.enabled = false; } }

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Answer by simplyRubbish · Mar 01, 2011 at 06:36 PM

Is jump your gameobject in question if it's renderer is enabled or not?

If so it should be:

if (jump.gameObject.renderer.enabled == true)
{
    jump.gameObject.renderer.enabled = false;
}

Edit: (I forget if you actually need to use .gameObject so I included it to be safe)

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