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Question by BitMiller · Jan 10, 2011 at 10:20 AM · guieditortogglelayout

Custom inspector - disabling specific controls.

I know there is EditorGUILayout.BeginToggleGroup () - but what I want is the reverse kind of it. When I turn on a toggle and some other controls turn to grey. Is there a way for it?

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Answer by numberkruncher · Jan 18, 2013 at 03:48 PM

That can be achieved using something like the following:

 using UnityEngine;
 using UnityEditor;

 [CustomEditor(typeof(SomeBehaviour))]
 public class InspectorExample : Editor {

     private SerializedProperty specialFeature;

     void OnEnable() {
         specialFeature = serializedObject.FindProperty("specialFeature");
     }

     public override void OnInspectorGUI() {
         serializedObject.Update();

         specialFeature.boolValue = EditorGUILayout.Toggle(specialFeature.boolValue);

         GUILayout.Button("Always active");
         GUI.enabled = specialFeature.boolValue;
         GUILayout.Button("Maybe active");
         GUI.enabled = true;
         GUILayout.Button("Always active");

         serializedObject.ApplyModifiedProperties();
     }

 }

Warning, not tested, but this should work :-)

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avatar image ifdef_ben · Mar 13, 2017 at 07:07 PM 0
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What is the advantage here to use a SerializedProperty ins$$anonymous$$d of a regular bool? Isn't the inspector class Instance gonna get destroyed when we select something else anyways?

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