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Question by samaxi · Mar 20, 2013 at 08:53 PM · javascriptfps

Unity FPS question

How to lock a variable in till you press a button in a collider. My scripts

function Start () { // Select the first weapon SelectWeapon(0); }

function Update () {

 if (Input.GetKeyDown("1")) {
     SelectWeapon(0);
 }    
 else if (Input.GetKeyDown("2")) {
     SelectWeapon(1); 
 }    
 else if (Input.GetKeyDown("3")) {
     SelectWeapon(2);
 }    

} function SelectWeapon (index : int) { for (var i=0;iprivate var message = false; private var gunTaken = false; //A variable for if you have taken the gun private var m4a1 = true;

function OnTriggerEnter(other : Collider){ message = true; }

function OnTriggerExit(other : Collider){ //if we exit the collider we cant pick it up message = false; }

function OnGUI () { if (message && !gunTaken){ //if you haven't taken the gun GUI.Box (Rect (600, 350, 250, 40), "Press 2 to take the M4A1"); if (Input.GetKeyDown("2")) { //if you take the gun it is taken gunTaken = true; } } }`

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