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Question by Jogabba · Mar 17, 2014 at 04:06 PM · randomthrowprojectilesparabolic

Throwing random projectiles in a parabolic trajectory

I'd like to know how could I make a non-player character throw random projectiles in a parabolic trajectory. With random I mean each projectile has a different angle, and can fly a different length. Like if you were watching somebody play Angry Birds.

As a newbie who has just started programming in Unity, I'll appreciate any help. :)

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avatar image robertbu · Mar 17, 2014 at 05:40 PM 1
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The code is just a few short lines, but there are some things you need to master in order to get there. Start with a goal of getting a projectile to fire. Your Angry Birds makes me thing this is a 2D app, but you don't say if this is a 2D or 3D app. Here are some things to research:

  • Rigdibody

  • Rigdibody2D

  • AddForce (Rigidbody or Rigidbody2D)

  • Prefabs

  • Drag and drop initialization of variables in the Inspector

  • InvokeRepeating

There are lots of posts on how to shoot a projectile. $$anonymous$$aking something shoot randomly is just a bit of frosting on top of code that is shooting a projectile.

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