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Question by Dasaco · Mar 20, 2013 at 04:46 PM · objectobjectslagmultipledelete

Deleted sub-object causing lag

Hi everyone,

I want to make an animation with an object, which I have downloaded.

So when I started making an animation, I deleted some sub-objects of that object and now when I start the game it is lagging because it tries to find the sub-objects, but can't do it because I deleted them

Here is the message: [mecanim]: BindSkeleton: cannot find Transform 'object404'

There are approx. 30 sub-objects of that which I have deleted

What should I do now? How to make unity stop trying to find that sub-objects?

Thank you very much,

Sorry for my bad english

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Answer by Loius · Mar 20, 2013 at 05:32 PM

If you're just using Unity's animation window, try deleting the keys for the objects you deleted.

If it's an animation from a file, the animation needs those objects; they are the bones. There's not a way to stop those errors; you'd need to reload the entire object including all its sub-objects.

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