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Question by Muhammad-Owais · Oct 24, 2014 at 06:17 PM · javascript

Spawn error

I don't know why these errors pop up, I am using unity 4.5.2 alt text

here is the code


 using UnityEngine;
 using System.Collections;
 
 public class GameController : MonoBehaviour 
 {
     public Camera cam;
     public GameObject egg;

     private float maxWidth;
     
     void Start () 
     {
         if (cam == null) 
         {
             cam = Camera.main;
             Vector3 upperCorner = new Vector3 (Screen.width, Screen.height, 0.0f);
             Vector3 targetWidth = cam.ScreenToWorldPoint (upperCorner);
             float eggWidth = egg.renderer.bounds.extents.x;
             maxWidth = targetWidth.x - eggWidth;
             StartCoroutine (Spawn ());
         }
     
 
         IEnumerator Spawn() // error
         {
             yield return new WaitForSeconds(2.0f);
             while (true) 
             {
             Vector3 spawnPosition = new Vector3 (
                 Random.Range(-maxWidth,maxWidth), 
                 transform.position.y,            
                 0.0f                              
                 );
             
             Quaternion spawnRotation = Quaternion.identity; 
             Instantiate (egg, spawnPosition, spawnRotation);
             yield return new WaitForSeconds (Random.Range(1.0f, 2.0f));
             }
         }
 
     }
 } //error
 


spawn error.png (31.9 kB)
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avatar image Muhammad-Owais · Oct 24, 2014 at 06:16 PM 0
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please tell me what to do??? when i remove the last bracket it says only one error about Spawn(), but then the syntax of the code is not in the proper correct form.

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Answer by zharik86 · Oct 24, 2014 at 06:20 PM

You don't close function Start(). I change full your script:

  public Camera cam;
  public GameObject egg;
 
  private float maxWidth;
  
  void Start () {
   if (cam == null)  {
    cam = Camera.main;
    Vector3 upperCorner = new Vector3 (Screen.width, Screen.height, 0.0f);
    Vector3 targetWidth = cam.ScreenToWorldPoint (upperCorner);
    float eggWidth = egg.renderer.bounds.extents.x;
    maxWidth = targetWidth.x - eggWidth;
    StartCoroutine (Spawn ());
   }
  } //close function
 
  IEnumerator Spawn() {
   yield return new WaitForSeconds(2.0f);
   while (true) {
    Vector3 spawnPosition = new Vector3 (Random.Range(-maxWidth,maxWidth), transform.position.y, 0.0f);

    Quaternion spawnRotation = Quaternion.identity; 
    Instantiate (egg, spawnPosition, spawnRotation);
    yield return new WaitForSeconds (Random.Range(1.0f, 2.0f));
   }
  }

Check all "{" and "}". They count is match. I hope that it will help you.

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avatar image Muhammad-Owais · Oct 24, 2014 at 06:35 PM 0
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O$$anonymous$$G,,,, very very common program$$anonymous$$g mistake how can I forget it. Thank you so much @zharik86

avatar image umerslilla Muhammad-Owais · Apr 06, 2018 at 03:48 AM 0
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i need a little bit help ! please help me i have renderer problem

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Answer by umerslilla · Apr 06, 2018 at 03:46 AM

i am faceing an error of renderer.bounds.extents help me here any one?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GameController : MonoBehaviour { public Camera cam; public GameObject egg;

 private float maxwidth;


 // Use this for initialization
 void Start () {
     

     if (cam == null) {
         cam = Camera.main;
     }
     Vector3 upperCorner = new Vector3 (Screen.width, Screen.height, 0.0f);
     Vector3 targetwidth = cam.ScreenToWorldPoint (upperCorner);
     float eggwidth = egg.renderer.bounds.extents.x; // error
     maxwidth = targetwidth.x - eggwidth;
     StartCoroutine (Spawn ());   
 }
 IEnumerator Spawn(){
     yield return new WaitForSeconds(2.0f);
     while (true) {
         Vector3 spawnPosition = new Vector3 (Random.Range(-maxwidth,maxwidth), transform.position.y, 0.0f);
         Quaternion spawnRotation = Quaternion.identity; 
         Instantiate (egg, spawnPosition, spawnRotation);
         yield return new WaitForSeconds (Random.Range(1.0f, 2.0f));
     }

}

,using UnityEngine; using System.Collections;

public class GameController : MonoBehaviour { public Camera cam; public GameObject egg;

 private float maxWidth;

 void Start () {
     if (cam == null)  {
         cam = Camera.main;
         Vector3 upperCorner = new Vector3 (Screen.width, Screen.height, 0.0f);
         Vector3 targetWidth = cam.ScreenToWorldPoint (upperCorner);
         float eggWidth = egg.renderer.bounds.extents.x; //error
         maxWidth = targetWidth.x - eggWidth;
         StartCoroutine (Spawn ());
     }
 } //close function

 IEnumerator Spawn() {
     yield return new WaitForSeconds(2.0f);
     while (true) {
         Vector3 spawnPosition = new Vector3 (Random.Range(-maxWidth,maxWidth), transform.position.y, 0.0f);
         Quaternion spawnRotation = Quaternion.identity; 
         Instantiate (egg, spawnPosition, spawnRotation);
         yield return new WaitForSeconds (Random.Range(1.0f, 2.0f));
     }
 }

}

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avatar image umerslilla · Apr 06, 2018 at 03:48 AM 0
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please help me

avatar image Immortal-Gamer umerslilla · Apr 06, 2018 at 05:32 AM 0
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@umerslilla , You havent defined the renderer property; you need to use GetComponent. declare a Gameobject[] egg; define a public Renderer ren; And in the Start method

ren = egg[0].GetComponent();

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