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Problem is not reproducible or outdated
Why does changing scale from 0.01 to 0.1 ruin my animation?
Why does changing scale from 0.01 to 0.1 ruin my animation? I had very nicely animating characters and now it looks like:
The character is somehow crumpling in on itself. The animations are executing, but it is all messed up now. I assume if I change back to 0.01 it will work again...but still. I want to scale my models up...
edit in fact, this is verified: if I change my scale back to 0.01, but scale the game object * 10 I get the desired visible result.
edit the animation is a skinned animation. does this make a difference for import?
I think this usually happens to the I$$anonymous$$ bones in your rig. The scale causes the I$$anonymous$$ bone to experience greater effects.
If you need to scale up your character, I think you should do it in the import setting. It will compensate the import-scale into the animation. I worked with a $$anonymous$$m of $$anonymous$$aya artist for 2 weeks, I think this is how they do it in Unity.
So I was doing it in Unity's import inspector for the fbx... is this not the way to do it?
I don't know an answer to this, I've never encountered it. I do know that animations contain position information - if you rotate your bones ins$$anonymous$$d of moving them from keyframe to keyframe, the problem should disappear. If they're already purely rotational animations, I have no idea.