- Home /
Unity not picking up errors until after reopening
My unity game was running fine, but then after closing it down and reopening it, it crashed a few seconds into game play (I didn't change anything, just pressed play). After debugging it all I found that my game was getting caught in a infinite loop from the code. My question is how come unity didn't register/get caught in the infinite loop until after it was reopened? It seems to have to just skipped over the error.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612074208im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Connecting external application (e.g. Notepad) to Unity 0 Answers
Unity3D MovieTexture Loop 0 Answers
Random NullReferenceException 0 Answers
Distribute terrain in zones 3 Answers