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Disable inertia tensor calculations on rigidbody?
I have a scene containing a lot of quads with mesh colliders. I need to apply a rigidbody to each of them to avoid glitchy physics behaviour if the player collides with them. All of the rigidbodys are set as kinematic. However, it still sends the error message "Compute mesh inertia tensor failed [...] Please change mesh geometry or supply a tensor manually!"
Setting the rigidbody.inertiaTensor manually doesn't change anything, and changing all mesh colliders in the game to box colliders would take a lot of time. Do I just have to live with the error messages?
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