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Question by
OmegaVemon · Jan 09, 2011 at 06:48 AM ·
iphonemacexport
My Mac game to iPhone.
So I have created an Unity3d game for the Mac. And now I want to export it to iPhone. So then, considering I buy that license thing:
What measures should I take to properly export my game to iPhone, mainly graphic-wise?
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There's a lot of stuff that will need to be changed. Drop any kind of full-screen effects, drop all normal-maps, keep the vertex count as low as possible, try to stay under the 30 drawcall limit,don't go overboard with transparent textures, use static typing and a host of other things.
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