Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Christopher Ellis · Jan 09, 2011 at 06:32 PM · rotationmousespeedfollowmaximum

Maximum speed mouse follow without rotation

Hi, I'm just starting out and I'm trying to get a character to follow the mouse which I've seen a lot of help for. My problem is that I need the character not to rotate toward the mouse, they need to just move to it. I also want to cap the speed that they can follow the mouse. Smooth follow was the closest I came so far, but it slows me down too much as I approach the mouse.

So to recap my main goals are:

  • Follow the mouse
  • Don't rotate
  • Move at a constant speed
  • Don't go faster than a maximum speed

Here's the closest I have so far... most of this was put together from other answers on this site:

var target : Transform; var smoothTime = 0.3;

private var thisTransform : Transform;

function Start() { thisTransform = transform; }

function Update () {

 var playerPlane = new Plane(Vector3.up, transform.position);
 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 var hitdist = 0.0;

 if (playerPlane.Raycast (ray, hitdist)) {

     var targetPoint = ray.GetPoint(hitdist);
 }

 thisTransform.position.x = Mathf.Lerp( thisTransform.position.x, targetPoint.x, Time.deltaTime * smoothTime);
 Debug.Log(thisTransform.position.x);
 thisTransform.position.z = Mathf.Lerp( thisTransform.position.z, targetPoint.z, Time.deltaTime * smoothTime);
 Debug.Log(thisTransform.position.z);

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Christopher Ellis · Jan 09, 2011 at 08:04 PM 0
Share

I have just found out that this method of movement means that it ignores collisions. So I need to add...

  • $$anonymous$$ust allow the object to react properly to collisions (ex. Don't move through a wall)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

rotate camera on mouse reaching edges 1 Answer

Mouse move with specific speed? 2 Answers

Different speed on different phones 0 Answers

Anima 2D Bone not rotating with mouse properly 0 Answers

Object rotation speed different on mobile 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges