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Wrong camera position/orientation on windows 10 store build: How to fix it?
Hello Unity Community,
Here's a screenshot of a very simple scene displaying a sphere in front of a white cube. This scene looks equal on Android, iOS and Windows 10 desktop:
Creating a windows store build and executing it on a Windows 10 smartphone (Lumia 640, arm architecture) or surface tablet (Intel architecture) looks like this:
There are two noticeable differences:
The camera seems to face the sphere from an other position,
causing the white background cube to be out of view.
Oddly enough, on Windows 10 desktop it works as intended. Do you have any ideas what could cause this issue? Or how to solve it?
What's really strange here is that the sphere, cube and light source are all children of the camera. So even if the camera is moved or rotated, its children should stay in place.
Do you have any ideas how to address this issue?
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