Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Nov 01, 2013 at 02:18 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by slideinsideways · Mar 19, 2013 at 07:27 AM · mecanimtutorialmaincamera

mecanim tutorial camera tracking problem

I am going through the mecanim tutorial and ran into an issue with the main camera tracking the robot. On play, the main camera will drift to the center of the scene and stop. It will not move again even when robot moves. Watching in the scene tab, I see that the CamPos object will continue to track the robot as advertised (not taking MainCamera with it). I deleted reapplied CamPos and Third Person Camera script to no avail. What is frustrating is that it was working correctly at first, but after I went through the tutorial step of adding the jump animation to the animator, the association between the camera and campos was lost (i do not think adding jump had anything to do with this issue and problem persists after this step undone). How is the script directing the MainCamera to take a position away from CamPos on start I wonder? Why did it work for a while then stop? I am noob, so all help appreciated. Running v4.1.0f4

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by slideinsideways · Mar 19, 2013 at 01:47 PM

answered own question. this was a unity bug. i stopped and restarted Unity, now Problem solved. I should have known, 'stop talking, reboot, hang up'.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image zeeawk · Apr 06, 2013 at 11:33 PM 0
Share

Thanks this happened to me also and I couldn't figure it out until I read your answer. Very strange.

avatar image mehranqadri · Nov 01, 2013 at 02:15 AM 0
Share

Thanks...rebooting does fix the problem...my camera now follows the player when i play the scene...however now im facing another issue...when i build and run the game, the camera remains in its position and doesnt follow the player...any ideas why this is happening?

avatar image meat5000 ♦ · Nov 01, 2013 at 02:16 AM 0
Share

You should submit a new question.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mecanim and Shuriken tutorials 1 Answer

Mecanim Tutorial Problem 2 Answers

Converting legacy animation to mechanim 2 Answers

C# camera script error 1 Answer

Mecanim tutorial problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges