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Question about SLM & Shadows
The situation is,
I got a scene that been lightmapped,the bake settings were set to Single Lightmap...(after that,I deleted all the lights used for baking)
and I want my character which spawn by script , to recieve lights and cast dynamic shadows on the baked terrian,
so,I put the character in the CHAR layer and create a Directional Light that only Cull Mask the CHAR layer.
Now,my character is lited,but it cast no shadow on the terrian until I set the terrain into the same CHAR layer.
But then,the terrain is lited,too.I don't need that.
All I want is,the baked terrian only recieve shadows,but not been lited.
Is there a way to achieve that?
Thanks
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