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Beast Lightmapped object can't be lit by realtime lights?
Is it possible to have a Beast lightmapped model which also shows realtime vertex lighting from a point light?
Whichever shader I use, my Beast-lightmapped model remains unlit by the realtime point light in my scene.
Answer by Recluse · Aug 09, 2011 at 11:10 AM
Ah, works now! I just selected the standard Diffuse shader for my geometry and rebaked the Light Map. Also made sure the point light was set to Realtime Only. Now I have lightmapped shadows and a realtime light :-)
Unfortunately the point light has to be set to 'Important' (i.e. pixel light). This doesn't work on older devices (3G)....
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