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TrailRenderer causing crash in gleRunVertexSubmitARM- what's that?
I have a TrailRenderer using a custom shader that lerps between two colors based on the mesh's UV x coordinate. (Which I made as a workaround for the fact that you still can't access a TrailRenderer's colors via script, SOMEONE FIX THIS DAMMIT!) Anyway, it crashes with an EXC_BAD_ACCESS gleRunVertexSubmitARM as soon as the object with the trail appears. But only when I build and run on the iPhone- in the editor, the multi-colored trail shows up just fine- and I can't figure out why this would happen. Any guesses?
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