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Question by Member · Mar 19, 2013 at 12:01 AM · animationbuttonattackpress

What am I doing wrong with this attack script?

Hello,

I am a complete and total newbie to scripting and Unity in general. I am trying to create a simple attack button by pressing the right ctrl button. I finally managed to learn how after a week of research, but the animation will only activate if I continue to press the button rapidly, and it plays rather slow.

How can I get my animation to play on its own when I simply tap the button once? and more quickly? And on a side question whats a basic script for sound effects when attacking?

This is the script I am using:

public class PlayerAttack : MonoBehaviour { public GameObject target;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     if(Input.GetKeyUp(KeyCode.RightControl))
       animation.Play("Gun Attack 2");
     
    }
 }
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Answer by xt-xylophone · Mar 19, 2013 at 09:04 AM

Getkeyinputup happens when you release the key, try getkeyinputdown for when you press it

For the sound, you could declare a public variable above your start method like:

public AudioSource attackSound;

Then In the editor drag your sound clip into that variable in the inspector.

Then in the code where you want to play it you can use

attackSound.Play();

Hope that helps!

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Answer by Member · Mar 28, 2013 at 05:51 PM

I finally figured out how to get the animation how to work, and I had to get creative with sound effects by learning how to create a projectile prefab, and have the sound play on the prefabs creation. Thanks anyway

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