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Use animated prefab model as a mesh in a particle system?
I'm trying to use a particle system to emit an animated 3d model. I can only figure out how to use a static mesh that is a material. Do I turn my prefab into a material? Is there a way to make the particle system emit animated, skinned meshes or prefabs? Is there a plug-in or script?
You just parent your particle system to the animated mesh object and change the emitter shape to approximately close to the mesh. Or you can use skinned mesh renderer mode of Shape module if your mesh object is rigged.
Answer by JG-Denver · Jul 11, 2019 at 06:37 AM
This has been a while, but the best advice I have found in this scenario requires building a custom shader to apply a texture with the vertex morphing data.
Prefabs cannot be emitted, just a mesh.
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