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               Question by 
               Taigu · Dec 19, 2014 at 11:20 PM · 
                networkserverclientnetworkviewnetwork.instantiate  
              
 
              Network.Instantiate dont instantiate object
Hi guys,
I have a prefab on the server and on the client, its just a cube with a network view attached to it. When I run the code from the server it works fine on the editor and instantiate the object both on client and server, but when I build the client it doesnt instantiate it. Just on the server.
Can anybody help me ? D:
 public GameObject Defender;
 
     void Update () 
     { 
 
 
 Network.Instantiate(Defender,transform.position,transform.rotation,0);
 
 }
 
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