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Question by Riebulka · Mar 17, 2013 at 07:42 PM · c#carexplosionhealth

If health <5 Then Explode

Hello, im not a retard , but how to make car Explode when its Health is Lower than 5

 using UnityEngine;
 using System.Collections;
 
 public class MasinosDuzimas : MonoBehaviour {
     public Transform Sprogimas; //It means Explosion
     public int Health = 100;
     
     void Start () {
     
     }
     
     void Update () {
 
     }
 }
 

Thanks!

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avatar image robertbu · Mar 17, 2013 at 08:06 PM 0
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What does "explode" mean to you? In terms of triggering the explosion, you can do:

    void Update () {
        if (Health < 5) {
           // Do something to make it explode
         ;
        }
     }

You can make it disappear with Destroy(gameObject);

avatar image rdavid269 · Feb 20, 2015 at 05:32 PM 0
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to make burned car color just simply make a new material and use the same texture that is use for the car and change the color to black for the burned car.Please,tell me,what do you think

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Answer by Auggie · Mar 18, 2013 at 12:57 AM

you need two things: 1. a "dead" car replacement prefab (something like a junk car that has a burnt texture or anything that looks like a damaged car with fire burning on it) 2. an explosion prefab

your code would be something like this:

 using UnityEngine;
 using System.Collections;
  
 public class MasinosDuzimas : MonoBehaviour {
     public Transform Sprogimas; //It means Explosion
     public GameObject carReplacement; //substitute for the car
     public int Health = 100;
  
     void Start () {
  
     }
  
     void Update () {
       if(Health < 5)
         {
         Instantiate (Sprogimas, transform.position, transform.rotation);
     Instantiate (carReplacement, transform.position, transform.rotation); //this will be the damaged car
     Destroy(gameObject); //this will remove the car from the game
         }
 
     }
 }


i hope this helps...

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Answer by Riebulka · Mar 23, 2013 at 06:23 PM

Thanks Youre Genius

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avatar image Auggie · Mar 25, 2013 at 12:50 AM 1
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i'm not really genius material...hehehe... but you're welcome

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