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Question by
negative_zero · Dec 03, 2019 at 07:43 PM ·
optimizationprofiler
Having trouble understanding the Unity Profiler, need some help with some of what I'm seeing
I have two specific issues here, including images for each.
1. I get a bit spike when a large sprite of mine is spawned and it is coming up as "Gfx.WaitForPresent". What is that and how can I fix it?
2. I'm trying to figure out exactly what "BehaviorUpdate" means. In the 2nd image, I have a frame that takes 34ish ms to process the BehaviorUpdate stuff, but when I try to break it down more specifically, everything below it takes significantly less. There is some 27ish ms I can't account for? What would be causing that and how would I fix it?!
Thanks for any help!
graphics-performance-issue-1.png
(115.5 kB)
graphics-performance-issue-2.png
(130.9 kB)
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