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Question by RichCoggin · Oct 24, 2013 at 01:11 PM · rotateaxiseuler

Rotating object on it's Y axis from pos 180 to 0...

Hi there,

I'm trying and can't figure out how to rotate my object from it's position of 180 on it's Y axis to position 0 on it's Y axis. I can do it the other way around (from 0 to 180). I tried to play with the code I have but nothing happens. Any help would be much appreciated. Here's my code for 0 to 180.

 var LoadChapterPageCollider : GameObject;
 var speed = 100.0;  // Degrees per second 
 private var myEuler = Vector3(0,0,0);
 private var rotating = false;
 
 
 var ChapterPage : GameObject;
 var BlankPageLeft : GameObject;
 var TheEnd : GameObject;
 
 function Update () {
  
    if (!rotating  && Input.GetMouseButtonDown (0)) {
        var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
        var hit:RaycastHit;
  
        if (Physics.Raycast (ray, hit, 20) && (hit.collider.name == "loadChapterPageCollider")) {
          rotating = true;
        }
     }
  
     if (rotating) {
        myEuler.y = Mathf.MoveTowardsAngle(myEuler.y, 180, Time.deltaTime * speed);
        ChangeIntro1();
        if (myEuler.y >= 180) {
        myEuler.y = 0;
        rotating = false;
        Application.LoadLevel("MainMenu");
        }
  
        transform.eulerAngles = myEuler;
     }
 }
     
 ///Hide and show Pages        
 function ChangeIntro1(){
 
         ChapterPage.SetActive (true);
         TheEnd.SetActive (false);
         }
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avatar image mattssonon · Oct 24, 2013 at 03:06 PM 0
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You're loading a new scene before you're changing transform.eulerAngles back to 0?

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Answer by robertbu · Oct 24, 2013 at 04:04 PM

Your logic here is for a 0 to 180. You need to change the logic:

 if (rotating) {
    myEuler.y = Mathf.MoveTowardsAngle(myEuler.y, 0, Time.deltaTime * speed);
    ChangeIntro1();
    if (myEuler.y <= 0) {
        myEuler.y = 0;
        rotating = false;
        Application.LoadLevel("MainMenu");
    }

Plus you need to be absolutely sure that myEuler.y represents the 'y' rotation of your object when you start your rotation.

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avatar image RichCoggin · Oct 24, 2013 at 04:25 PM 0
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Great thanks. That works. Have a great day!

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Answer by Mamul · Oct 24, 2013 at 04:41 PM

If you want a smooth rotation and easy implementation use iTween engine. http://itween.pixelplacement.com/affiliates.php

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