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Question by Thor625 · Mar 17, 2013 at 04:27 AM · animationcharactermecanimcharacter controllercharacter movement

Problem with unity cube character

Okay, so I have a two huge problem. I created a character in unity out of cubes (much like a minecraft character). The picture is below. I would like to use this as my player. The first problem is that i have multiple different versions of him, and i would not like to animate each one separately (Thank God for Mecanim). I can't figure out how to rig/animate him. Second when i use the first person controller, it wont move. Thank you for your time in advance.

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Answer by Professor Snake · Mar 17, 2013 at 08:32 AM

In order to have it move along with the character controller, you should attach it as a child to the character controller gameobject. Also, you should have all of the cubes be children of an empty gameobject, animate them, and then save that as a prefab. The prefab will save the Animation component with all its references along with your player, so you can then simply instantiate the prefab instead of creating your character again.

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