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Question by Kalimoor · Mar 17, 2013 at 01:54 AM · controllerjoystickcursorxbox

XBox Controller Joystick-Driven Mouse Cursor in Unity

Hi everyone,

Thank you for reading this thread. I am currently building a 2D game (fixed camera view from a distance) that requires to control mouse cursor using Xbox Controller joystick. The professor instructs me not to using 3rd party software and I have experienced the controller in 3D by changing the values in Input Manager's Axis (this 3D game has a camera behind an object I controll), and it worked out fine.

However, my case is that the mouse cursor has to follow XBox controller's movement and it is in 2D. Therefore, how am I supposed to do that? What should be changed in Mouse object's script or inspector? Thank you.

Note: Remember that it is fixed camera view from a distance, I just want to have the mouse cursor controllable by XBox controller joystick. Also, I don't have Unity Pro, just the free version. Thank you again.

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avatar image Fornoreason1000 · Nov 02, 2013 at 02:03 PM 0
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first you might need this https://github.com/speps/XInputDotNet

then you need to make a fake mouse, one that will react both Joystick and $$anonymous$$ouse movements.

first use this

 Screen.showCursor = false;

this will disable the default cursor. you want this so it doesnt interfere.

then

 //Pseudo code
 
 Vector2 XboxOffset = Vector2.zero;
 Vector3 $$anonymous$$y$$anonymous$$ousePosition = Input.mousPosition + XboxOffset;
 
 void Update() {
 XboxOffset = new Vector2("your joystic information goes here)
 $$anonymous$$y$$anonymous$$ousePosition = Input.mousPosition + XboxOffset;
 GUITexture.pixelInset = $$anonymous$$y$$anonymous$$ousePosition 
 
 }

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