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Question by gianni123 · May 29, 2012 at 10:13 AM · buildresources

how to include resources to build?

hello, in folder Assets/Resources I have files that are loaded properly in the editor. However, once created the build does not work. how can I make it work?

i use

 Resources.Load(FileName);
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avatar image whydoidoit · May 29, 2012 at 10:23 AM 0
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When you say that they aren't loaded properly, what do you mean? You need to Instantiate still, or get a text asset or something.

$$anonymous$$g.

  circleObject.renderer.material = Resources.Load("Circle$$anonymous$$aterial") as $$anonymous$$aterial;
avatar image gianni123 · May 29, 2012 at 10:25 AM 0
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Yes, I have instantiated. In fact, im the editor everything works perfectly. when I make the build does not work.

var GameObjectTRY=Resources.Load(NameObject)

avatar image loihb · May 29, 2012 at 10:25 AM 0
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Create folder in Assets 'Resources'

circleObject.renderer.material = Resources.Load("Circle$$anonymous$$aterial",$$anonymous$$aterial);

avatar image gianni123 · May 29, 2012 at 10:28 AM 0
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I have already created the Resources folder.

avatar image whydoidoit · May 29, 2012 at 10:28 AM 0
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Hmm, what are you building for as a target?

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