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Question by Paul.V · Feb 15, 2013 at 05:51 PM · virtual

Virtual Tour of a monument (scripting)

Hello. I'm just getting started with unity. A while ago, I did a monument on Blender. I'd really love to do a virtual tour of this monument. The thing is, I don't know where to start. I found out how to move in the space with my keyboard but what I want is to have a rectangle at the bottom of the screen with the different possibilities (go up, down, left, right,...) and you have to click with your mouse to choose where to go in the space. Do I need to create this rectangle and the various possibilities in 3D? Could someone help me with the script? Thanks a lot.

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avatar image ATMEthan · Feb 15, 2013 at 06:00 PM 0
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Somethings you should research is: Pathing(you'll want laid out paths for the camera to follow for your virtual tour, I'm not sure if you have the resources but getting this: http://itween.pixelplacement.com/index.php makes pathing very easy I$$anonymous$$O) Camera $$anonymous$$ovement(this goes hand and hand with the pathing b/c your camera will be following your planned paths) Rotation on camera(I'd assume you'd want to look in all directions while your camera follows its path) GUI textures(this is what you'll use to go to different parts of your tour) Handling Input with those GUI Textures(things like on$$anonymous$$ouseDown() on left arrow) These are basic concepts that will end up in this project in some shape or form. I would say start small, write a script that can have a camera follow a path. Then write a script that can have a camera follow a path and look in different directions without affecting the path of the camera. So on and so forth and you'll eventually end up where you want to be.

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Answer by robertbu · Feb 15, 2013 at 08:11 PM

There are multiple ways of creating the rectangle with various selections that can be clicked to make something happen. One place to start for creating interfaces is GUI. If you take a look at the reference page for GUI.Button(), there is a script that displays a texture (bitmap) that can be clicked on. You'll need one image per button that you want clicked.

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