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Question by BigBlob · Jul 28, 2012 at 11:03 PM · collisionenemysendmessage

Attack Player if Enemy is hit

Hello I have this script that works perfect but I tried to add this to my script but it did not work for some reason

 function OnTriggerEnter(col : Collider) {
      if(col.gameObject.tag == "Bullet"){
      gameObject.SendMessage("attack");
      }
 }

its supposed to make the enemy execute "attack" function when the bullet hits him. And the attack is a function that makes it follow the player

  • Felipe

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avatar image sfc.itzhak · Jul 28, 2012 at 11:08 PM 0
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any errors? what do you want to achive?

you need to be more detailed.

sfc

avatar image BigBlob · Jul 29, 2012 at 12:01 AM 0
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the script works but when I shoot at the enemy with the bullet nothing happens. I also edited the question

avatar image sfc.itzhak · Jul 29, 2012 at 12:07 AM 0
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first check that the bullet has the right tag.

dose the bullet enter the trigger?

cause if you have 2 colider and no one has istrigger then it never enters the trigger.

or change it to OnCollisionEnter .

and does one of them has rigidbody?

sfc

avatar image BigBlob · Jul 29, 2012 at 01:46 AM 0
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yes yes yes

avatar image Seth-Bergman · Jul 29, 2012 at 03:04 AM 0
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well, I would put it on the bullet, first off:

function OnTriggerEnter(col : Collider) {

  Debug.Log("in trigger");

  if(col.gameObject.tag == "enemy"){

  col.gameObject.Send$$anonymous$$essage("attack");

  }

}

I think that should work

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