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Does tree created in unity3.0 acts LOD by default?
Hi everyone.
I guess that tree created in unity3.0 acts LOD by default. I haven't seen article related it in manual.
Who know that?
I don't paint tree on terrain, I will place on object which made by max.
Answer by DocSWAB · Nov 19, 2010 at 10:03 PM
Trees places as terrain trees are billboarded, which gives you LOD. Look at the billboard distance settings in the terrain documentation.
Thank you for replay. I don't place tree on terrain, I will place on object made by 3dsmax. it same?
No. The terrain engine does all the tree and detail (grass) LOD for you. If you don't use the terrain engine, you have to implement your own LOD system.
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