Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SNoChE 1 · Feb 04, 2011 at 04:47 PM · editorcustomeditorguiobjectfield

EditorGUI.ObjectField not working properly in a editor window?

I have this example code and if I click in "select" the browser opens fine, but the thumbnail doesn't change at all.

But if I drag the image directly it does.

Any idea what I an doing wrong? Is this a bug?

This is the code:

class GUIWindowDemo2 extends EditorWindow { // The position of the window var windowRect = Rect (10,10,400,300);

// Scroll position var scrollPos = Vector2.zero; var texture; var texture2;

function OnGUI () { // Set up a scroll view scrollPos = GUI.BeginScrollView ( new Rect (0, 0, position.width, position.height), scrollPos, new Rect (0, 0, 400, 1000) );

// Same code as before - make a window. Only now, it's INSIDE the scrollview BeginWindows (); windowRect = GUILayout.Window (1, windowRect, DoWindow, "Hi There"); EndWindows ();

// Close the scroll view GUI.EndScrollView (); }

function DoWindow () { GUILayout.Button ("Hi"); //GUI.skin = null; EditorGUIUtility.LookLikeControls(70, 30); texture2 = EditorGUILayout.ObjectField("ne", texture2, typeof(Texture2D)); texture = EditorGUILayout.ObjectField("ne", texture2, typeof(Texture)); GUI.DragWindow ();

}

@MenuItem ("Test/GUIWindow Demo 2") static function Init () { EditorWindow.GetWindow (GUIWindowDemo2); } }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image yoyo · Feb 04, 2011 at 05:16 PM 0
Share

Similar to this? http://answers.unity3d.com/questions/35408/custom-editor-editorguilayout-objectfield-only-shows-the-assets-folder

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Drawing Editor Inspector GUI based on selected/current prefab (CustomPropertyDrawer) 2 Answers

Custom Inspector Variables 1 Answer

Initialising List array for use in a custom Editor 1 Answer

custom editor EditorGUILayout.ObjectField only shows the assets folder 1 Answer

Custom Material Editor 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges