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Question by rachc · Jun 19, 2014 at 02:38 PM · randomflip

Make an object, with a random movment, flip

Hello Everyone (:

I'm learning how to code, and figuring how to do certain stuff alone is hard sometimes, so i come here to ask some help:

I'm trying to make fish change its direction every 3 seconds. This I managed to do but, i want the fish to flip if he change his direction left to right and to left again, and this i can't do it

I tough that i could store his previous position, his new position and compare. If the oldPosision.x is lower than newPosition.x, than it should flip. But i'm having some trouble to store the positions. I tried diferent metods, and the best that i could do is store the new position, but not the old position.

So anyone can help me? how can i make this fish flip? My logic is right? There are better ways? what is the best way in your opinion?

Thank you for your time (:

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avatar image robertbu · Jun 19, 2014 at 07:11 PM 0
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I'm having difficulty understanding your question. In particular, this line is confusing for me:

i want the fish to flip if he change his direction left to right and to left again, and this i can't do it

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Answer by JayOhhh · Jun 19, 2014 at 09:55 PM

Create a variable with the fish's flip positions.

   private Vector3 fishFlipRight= new Vector3(x,x,x);
     private Vector3 fishFlipLeft = new Vector3(x,x,x):
     public GameObject fishPrefab; // attach fish prefab through inspector
     
     void update(){
     
     if (fishPrefab.transform.position == fishFlipRight) {
      //Use transform.rotate to achieve flipping motion.
     } 
     
     if (fishPrefab.transform.position == fishFlipLeft ) {
      //Use transform.rotate to achieve flipping motion.
     }
     }
     
     
     

Might need a little bit of tweaking (hint, booleans for isFlipped), in-case your fish is moving slowly and sits in the start/end position for a long time, but this should be the general logic.

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