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Question by
Bluestrike · Mar 15, 2013 at 01:15 PM ·
audiopause
4.1 audio pause set to true on level load?
Issue since the4.1 update: The variable AudioListener.pause is set to true when I load a scene and set this value to true for the audio listener in the previoes scene.
Is this a bug?
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Best Answer
Answer by Bluestrike · Apr 08, 2013 at 09:48 PM
Reported as a bug and am told this is how it will work from now on.
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